Tuesday, 22 April 2008

Sphere Collision Based Trails

Just done some more tests based on collision geometry.. The particles are bound by a sphere and move around inside to fill the negative space.. The examples also show two different 2d treatments. One illustrating longer trailing and the other concentrating on the stram nucleus which creates a kind of 'aura' within the space.. I have another test currently rendering the pants off my computer. It's the same sim as these videos, but copying a metaball rather than a sphere.. This will give a "gooey" feel to the streams.. Stay on the trail.. :)

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