I've done some tests trying to combine the two methods I've been developing.. (1, a motion according to geometry movement, and 2, being according to geometry bounding particles..)
These tests show the combination, but I had a problem with the collision of the particles to the bounding torus shape.. so I cheated, by bgeo'ing out the sequence and applying the same translation as the shape... This will not work for a moving / deforming human geometry for instance. So away with the cheating and on with the developing, and as for the trail that needs some work... check the results out anyway :P
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